![]() The zombies are tough enough to trade blows with me, so its a fight, its fun, I can die. Bullets matter, I dont want to mine lead all day everyday. Going anywhere and doing anything is a boring grind of looting the same containers and putting the same items in the same stacks over and over until I have dozens of storage chests filled with the same useless items. On low settings I am in full tier 6 armor by level 20 with a tier 6 machine gun, the game goes to level 300. Since the loot is scarce, I have a feeling of discovery, accomplishment when I find something I need, or an upgrade or a new weapon or piece of armor ("oh, hell ya! That's a tier 3 pump shotgun, with a magazine capacity of 6!"). They don't respawn, so I cant keep looting the same gun shop for infinite weaponry and ammo. Resources matter to me, therefore I have a reason to find them. ![]() I get hit, I take some damage.Īt lower settings you are an unstoppable god by level 20. On a lower setting I can kill him with a snowball.Īrmor makes you invincible at lower settings. The zombie bear for instance is my biggest threat in the open, he takes about 10 bullets to kill now, which is about 4 seconds on the ak-47 trigger. So, NO, the zombies are not bullet sponges. I think alot of people start over alot, and do not realize that this game maxes at level 300. After that its nothing more than maintenence. Yes, there is a rather large grind in mining and chopping down trees around level 30, in order to build a strong enough base to withstand the zombies (you are building a BASE afterall, not a shed in the backyard). Hehe, I guess they didn't like my settings. There is only YOUR way to play and that way is whichever way you enjoy the most. ![]() There is no right or wrong way to play 7 Days. Start with zombie run-speed, explore all the options, but give yourself time! Default is default for a reason and going down to scavenger (lowest setting besides turning zombies off entirely) is perfectly acceptable for the time while you're learning how things work! You can change that difficulty as you get more confident in your abilities and your armor/weapons. do NOT go full idiot right away! Learn about the game and, if you find that you're not having fun, turn things down or up as needed. PLEASE don't listen to those other folks who think everyone knows everything about the game right away. Originally posted by elvendualwielder:Getting back on topic, best settings for a solo/coop playthrough? Either default difficulty or one step above it, 100% loot with 10 day respawns, airdrops marked, 60 min days, horde day block damage 25%. ![]() Moral of the story is: play however you have fun, and don't let anyone tell you that it isn't fun. Want to edit anything else? Open up the xml files in Notepad and change it. That's just the tip of the iceberg, since it's coded in Unity. Think you shouldn't be able to chip away at cement with a rough stone hatchet? You can increase block health across the board. Want to have to move to further areas for loot? Turn down spawn amounts or increase respawn times, or disable respawn altogether.Įnemies destroying blocks too quickly or too slowly? You can change that. The great thing about 7DtD is how customizable it is, so play on whatever you want and adjust it as you see fit. I've noticed I get some down time to do what I want, and can actually have fun. I'm not really wanting for too much and food is still fine, loot steadily upgrades and every tenth day I can revisit the good spots. Getting back on topic, best settings for a solo/coop playthrough? Either default difficulty or one step above it, 100% loot with 10 day respawns, airdrops marked, 60 min days, horde day block damage 25%.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |